---
title: 🏝️  Creating Destinations
description: 🌀  Add a Portal to Another Topia World 🛸  Add a Teleport Link 🪂  Create Unique Destination URLs 🗄️  Add a Toolbar Shortcut ⏰  Add a Timed Event or Activity   Portals are a great way to connect mul
---

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2. [Customize Your World](https://resources.topia.io/customize-your-world?hsLang=en)
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# 🏝️  Creating Destinations

**![circleCheck](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/circleCheck.svg)[Add a Portal to Another Topia World](https://resources.topia.io/clickable-destinations#Add-a-Portal-to-Another-Topia-World)**

**![circleCheck](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/circleCheck.svg)**

**[Add a Teleport Link](https://resources.topia.io/clickable-destinations#Add-a-Teleport-Link)**

**![circleCheck](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/circleCheck.svg)**

**[Create Unique Destination URLs](https://resources.topia.io/clickable-destinations#Create-Unique-Destination-URLs)**

**![circleCheck](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/circleCheck.svg)[Add a Toolbar Shortcut](https://resources.topia.io/clickable-destinations#Embed-a-Toolbar-Shortcut)**

**![circleCheck](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/circleCheck.svg)**

**[Add a Timed Event or Activity](https://resources.topia.io/clickable-destinations#Add-a-Timed-Event-or-Activity)**

 

---

 

### **Add a Portal to Another Topia World**

Portals are a great way to connect multiple Topia worlds together. They can be used to create private meeting areas or breakout spaces that all link to a main world. You can also create more interactive experiences by adding rabbit holes through other worlds - the possibilities are endless!

1. Make sure **Builder Mode ![builder](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/builder.svg)**  is active
2. Click on the asset you want to add the portal to
3. The **Select** drawer will open on the right. Click on the **Configuration** tab, then select **Links**
4. On the **Links** page, choose **Portal to another world** from the dropdown menu
5. In the field labeled **Portal Link**, enter the world URL (e.g.: [https://topia.io/welcome](https://topia.io/welcome)) or simply add the url slug (e.g. /welcome)
6. If you want the portal to go to a specific location of the world instead of the [world spawn point](https://resources.topia.io/update-the-size-of-your-world?hsLang=en#Spawn-Point), enter the **X:** and **Y:** [coordinates of the destination](https://resources.topia.io/clickable-destinations#Add-a-Teleport-Link)

When a user in your world clicks on the asset, a pop up will appear asking if the user wants to travel to another world.

#### **Resize Portal Spawn Radius**

By default, a portal using coordinates of a destination will spawn users to that location of the world. You can expand the portal spawn point to a circular area around the location. Set the radius of the portal spawn size in pixels, expanding where users will randomly spawn in this area.

To expand the portal spawn radius: 

- Under **Portal Spawn Radius**, use the number slider to define the radius of the spawn point with min = 1, max = 500px

 

---

 

### **Add a Teleport Link**

Any asset can be made into a teleport, allowing users to transport themselves to another location within your world in just one click.

**First, decide where you'd like the teleport to lead to and then find the coordinates of the destination. To find the coordinates, follow these steps:**

1. Walk to the desired destination in your world
2. Turn on **Builder Mode ![builder](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/builder.svg)**
3. Click on any asset close to where your avatar is standing
4. The **Select** drawer will open on the right. Click on the **Configuration** tab, then select **Links**
5. On the Links page, select **Teleport to another location in this world**
6. Write down the **X:** and **Y:** coordinates listed at the bottom of the page. (e.g.: *Your current position is: **X= 1**, **Y = -29**)*

| *![Add a Teleport Link](https://22253251.fs1.hubspotusercontent-na1.net/hub/22253251/hubfs/Builder%20Mode/Add%20a%20Teleport%20Link.gif?width=600&height=320&name=Add%20a%20Teleport%20Link.gif)* |
| --- |

**Next, add teleport to an asset:**

1. Make sure **Builder Mode ![builder](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/builder.svg)** is active
2. Click on the asset you'd like to transform into a teleport
3. The **Select** drawer will open on the right. Click on the **Configuration** tab, then select **Links**.
4. On the Links page select **Teleport to another location in this world**
5. Enter the **X:** and **Y:** coordinates previously obtained from the destination

Now when a person clicks on the asset, a pop up will appear asking if they want to teleport to that location in the world.

 

### **Create Unique Destination URLs**

Holding a large event and need multiple entrances to your world? Need a link to sending people directly to your virtual office so you and others don't have to walk there? We've got you covered!

An external link can be made that sends a person to a specific location in a world by using the following url:

*topia.io/example*?spawnx=***xxxx***&spawny=***xxxx***&portal=true

- Replace '*topia.io/example*' with the url of the world
- Then replace '***xxxx***' after '**spawnx=**' and '**spawny=**' for the **X:** and **Y:** coordinates obtained from the [destination](https://resources.topia.io/clickable-destinations#Add-a-Teleport-Link) people are being sent to.

 

---

 

### **Embed a Toolbar Shortcut**

Easily embed a clickable shortcut to the [World Map](https://resources.topia.io/world-map?hsLang=en), [Events](https://resources.topia.io/clickable-destinations#Add-a-Timed-Event-or-Activity), [Portals](https://resources.topia.io/clickable-destinations?hsLang=en#Add-a-Portal-to-Another-Topia-World), [Marketplace](https://resources.topia.io/scene-marketplace?hsLang=en), you name it, World Builders. Topia drawers and pages can be opened with the simple click of an asset in your world. This linking option allows you to customize which Topia component your asset should open when clicked.

1. Make sure **Builder Mode ![builder](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/builder.svg)** is active
2. Click on the asset you want to add a shortcut to
3. The **Select** drawer will open on the right. Click on the **Configuration** tab, then select **Links**.
4. On the Links page, select **Open a Topia application drawer or page**
5. Then choose one of the following drawers or pages to open when this asset is clicked:

- - **Create World Flow**
    - **My Account Worlds**
    - **Current Users Drawer**
    - **This World Drawer** 
          - ⤷ **World Map**
          - ⤷ **Landmarks**
          - ⤷ **Events Page**
          - ⤷ **Portal Page**
    - **World Map**
    - **Events Page**
    - **Portals Page**
    - **Discover Worlds Drawer** *(not available on Schoolspace.io)* 
          - ⤷ **Discover Public Worlds Page**
          - ⤷ **Discover Public Events Page**
    - **Discover Public Worlds Page** (*not available on Schoolspace.io)*
    - **Discover Public Events Page** *(not available on Schoolspace.io)*
    - **Help Drawer**

 

---

 

### **Add a Timed Event or Activity**

Hosting an event or series of activities in your world? Add events to the calendar within your world to make it easy for users to see what's happening and easily navigate to the exact location of the event.

Events in Topia are either linked to the entire world or a specific asset / object within the world.

#### **Create an Event for the Entire World**

1. Enter your world
2. Select the **Events ![event](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/event.svg) icon** on the bottom of the left sidebar to open the **Events** drawer
3. Select **Manage Events**
4. On the **Manage** **Events** page, enter the following information about your event: title, description, event image, start time and end time. You can also add an event image and choose to link it to the agenda of an existing event
5. If you would like to include the event to Topia’s public event directory, toggle on **Make Event Public**
6. Click **Add Event**

 

#### **Create an Event or Activity at a Specific Location**

1. Enter your world
2. Navigate to the location within your world where you will be hosting the event or activity
3. Make sure **Builder Mode ![builder](https://22253251.fs1.hubspotusercontent-na1.net/hubfs/22253251/Latest%20UI%20Icons%20-%202025/builder.svg)** is active.
4. Click on the asset you would like to attach the event
5. The **Select** drawer will open on the right. Click on the **Configuration** tab, then select **Events**
6. On the **Events** page, click on the **Create an Event** button (the icon button with the plus sign)
7. Enter the following information about your event: title, description, event image, start time and end time. You can also add an event image and choose to link it to the agenda of an existing event
8. Click **Create Event**

 

### **See a List of Events**

To see a full list of events in your world, click on the **This World** icon on the toolbar and the **Events**. Events will be listed in chronological order based on the start time of the event. Once an event is over, it will no longer appear in the list. 

*This icon is not visible on Schoolspace.io and may not be visible if you have a dedicated deployment.* 

 

### **FAQs About Topia Events**

#### **What happens when the event is over?**

- When the event is over (after the "end time" has passed) the event will no longer appear in the list of events inside your world.

#### **What happens if I delete the asset that the event is attached to?**

- The event will be deleted when the asset is deleted. You can always add a new event to a new asset!

#### **How do I delete an event?**

- Click on the **Events** icon on the bottom of the toolbar which will open the Events drawer. Click **Manage Events**, scroll down to find the specific event, and then click **Delete Event** **icon** on the right of listing.

#### **What time zone is the event in?**

- Events will default to the local time zone. When you enter the event, it will sync to the time zone that you are currently in. When users access your world, they will see the event time in their own time zone.

 

- [Getting Started](https://resources.topia.io/getting-started?hsLang=en#main-content)

    - [Using Topia](https://resources.topia.io/getting-started?hsLang=en#using-topia)
    - [Socializing](https://resources.topia.io/getting-started?hsLang=en#socializing)
    - [Navigating the Toolbar](https://resources.topia.io/getting-started?hsLang=en#navigating-the-toolbar)
- [Customize Your World](https://resources.topia.io/customize-your-world?hsLang=en#main-content)

    - [Building Your World](https://resources.topia.io/customize-your-world?hsLang=en#building-your-world)
    - [Scenes & Scene Marketplace](https://resources.topia.io/customize-your-world?hsLang=en#scenes-scene-marketplace)
    - [Advanced Building Techniques](https://resources.topia.io/customize-your-world?hsLang=en#advanced-building-techniques)
    - [Make Your World Interactive](https://resources.topia.io/customize-your-world?hsLang=en#make-your-world-interactive)
    - [External Add On Widgets & Embeds](https://resources.topia.io/customize-your-world?hsLang=en#external-add-on-widgets-embeds)
- [World Settings](https://resources.topia.io/world-settings?hsLang=en#main-content)

    - [Customize World Layout & Location](https://resources.topia.io/world-settings?hsLang=en#customize-world-layout-location)
    - [Update Your World Settings](https://resources.topia.io/world-settings?hsLang=en#update-your-world-settings)
- [Troubleshooting](https://resources.topia.io/troubleshooting?hsLang=en)

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